begintownscript;
variables;

body;
beginstate INIT_STATE;
    set_name(6, "Jane");
    set_name(9, "Jerry");
    set_name(7, "Tyrion");
    set_name(8, "Harald");
break;
beginstate EXIT_STATE;

break;
beginstate START_STATE;

break;
beginstate 10;
    if (get_flag(11, 0) == 0)
        message_dialog("Though this place is small, it is well organized. There is even a portal for easy return of lent books.", "");
    set_flag(11, 0, 1);
break;
beginstate 11;
    if (get_flag(11, 1) == 0)
        message_dialog("Some careless alchemist must have let a bottle of some explosive thing break and start a chain reaction.", "There is a sulphurous scent in the air.");
    set_flag(11, 1, 1);
break;
beginstate 12;
    if (get_flag(119, 12) >= 2)
    {
        reset_dialog();
        add_dialog_str(0, "_Shall we go then?_ Jerry asks.", 0);
        add_dialog_choice(0, "No");
        add_dialog_choice(1, "Yes");
        if (run_dialog(0) == 2)
            move_to_new_town(19, 30, 25);
    }
break;
beginstate 13;

break;
beginstate 14;

break;